VOG_0694.jpg Beat Assault / Nina Diewald (AT), Lina Mottl (AT), Lucas Hinteregger (AT), Mariella Pranjic (AT), Leonard Dirnhofer (AT)ThumbnailsBoards without Barriers / Samuel Brunner (AT), David Chencean (AT), Georg Kotzian (AT), Michal Sysel (AT)Beat Assault / Nina Diewald (AT), Lina Mottl (AT), Lucas Hinteregger (AT), Mariella Pranjic (AT), Leonard Dirnhofer (AT)ThumbnailsBoards without Barriers / Samuel Brunner (AT), David Chencean (AT), Georg Kotzian (AT), Michal Sysel (AT)Beat Assault / Nina Diewald (AT), Lina Mottl (AT), Lucas Hinteregger (AT), Mariella Pranjic (AT), Leonard Dirnhofer (AT)ThumbnailsBoards without Barriers / Samuel Brunner (AT), David Chencean (AT), Georg Kotzian (AT), Michal Sysel (AT)Beat Assault / Nina Diewald (AT), Lina Mottl (AT), Lucas Hinteregger (AT), Mariella Pranjic (AT), Leonard Dirnhofer (AT)ThumbnailsBoards without Barriers / Samuel Brunner (AT), David Chencean (AT), Georg Kotzian (AT), Michal Sysel (AT)
Beat Assault was developed to offer a unique gaming experience for people interested in music. The team set out to create a multiplayer rhythm game that would offer new opportunities for collaborative music-making for players who previously could only indulge their passion for complex musical pieces alone.

Photo: vog.photo